This workshop will be held as part of IEEE VR 2016 in Greenville, South Carolina, US (March 19-23).
More information about the IEEE VR conference can be found here.
Experiences in virtual reality (VR) and augmented reality (AR) have been created by computer scientists, engineers, artists, architects, and collaborative teams from diverse disciplines. Immersive environments and 3D interaction give new form to explorations in research and creative work. Artists have explored haptic, augmented and sensory immersion to engage embodied interactions within virtual reality. Due to recent hardware and software improvements, opportunities for collaborations between artists and the mixed reality (MR) community are greater than ever. The goal of this workshop is to foster interdisciplinary efforts and to promote artistic MR applications and interpretations. We encourage submission and presentations of research papers, visual artifacts, and live demonstrations related to the creation of immersive arts exploring 3D interaction, immersive sensory displays, reactive environments, presence, and other potentials for artistic framing of mixed-reality experiences.
The workshop is designed to broadly appeal to anyone interested in exploring, experiencing, learning about, or discussing the role and application of immersive technology, 3D user interaction, and mixed reality for artistic purposes. Topics of interest include, but are not limited to:
1:45 - 2:00 Opening (Eric Ragan and Jinsil Hwaryoung Seo)
2:00 - 2:20 Node Kara: an audiovisual mixed reality installation (Anıl Camcı)
2:20 - 2:40 Lost Spirit: An Embodied Flying Experience in a Virtual Reality Game with Kinect (Xin Tong, Mahsoo Salimi, Alex Kitson, Diane Gromala, Bernard Riecke)
2:40 - 3:00 Synesthesia Audio-Visual Interactive-Sound and Music Visualization in Virtual Reality with Orbital Observation and Navigation (Benjamin I. Outram)
3:00 - 3:20 The Galileo Project (Willie Caldwell, Ryan McHugh, Tanner Upthegrove)
3:20 - 3:30 Discussion
3:30 - 4:00 Break
4:00 - 4:20 DigitalQuest: A Mixed Reality Approach to Scavenger Hunts (Marco Cavallo and Angus Graeme Forbes)
4:20 - 4:40 Synapteos: Exploring Virtual Cosmos with Embodied Motion Controls (Brian Michael Smith)
4:40 - 5:00 Discussion
Talks: 15 minutes + 5 minutes for questions
We seek submissions of 2-page extended abstracts or 4-6 page short papers in IEEE VGTC conference format (formatting guidelines are available here ). In addition to paper submissions, we encourage the submission of supplementary material in the form of video (three minute maximum) or high-resolution images. Authors asked to provide URL links to supplemental materials (URL to be included in the proposal – youtube or vimeo preferred). A representative from each submission is expected to attend and present the work in the workshop.
Participants should indicate whether they would like submissions to be considered for live demonstration/exhibition at the conference. Short videos are required for live demo requests. Presenters will be responsible for their own shipping and equipment needs.
Submissions will be juried by the organizers and invited reviewers. Submissions can be made to https://easychair.org/conferences/?conf=mra2016 . Papers are planned to be included and indexed in the IEEE Digital Library.
Questions can be directed to Eric Ragan (eragan [at] tamu.edu)
Eric Ragan, Texas A&M University
Jinsil Hwaryoung Seo, Texas A&M University
Carol LaFayette, Texas A&M University