VIZA 665 : Digital Compositing
Spring 2015
Project 04: Final Project First Review: Mar. 09
Submissions Due: May. 06
 
Goal: To experiment with unusual problems of your choise and learn simple storytelling.
Synopsis: This project is intended for you to deal with unusual problems. You will take your own video and create a composited animation that tells a simple story.

Final Animation Submission: For specifications, click here

Groups:
  1. Dustin-Alyssa-Yuxia: Picnic
  2. Caleb-Sam-Fermi: Diner
  3. Osa-Shuvo-Rathinavel: Civil-Engineering
  4. Schaefer-Melissa-Eva: Mechanic-Shop
  5. Spencer-Ashkey-Nicholas-Jacob: Park-or-Dinner
  6. You-Yolanda-Qiao: Bar or Kitchen
  7. Shenyao-Yomi-Yvonne: Bryan-Downtown


Your grade will be computed as (1/2)^n where n is the number of the items you missed from the following list:
  • Completing the project on time / before target date
  • Development of a storyboard
  • Shooting an acceptable video
  • Matching local camera position and orientation
  • Consistent matching of artificial object with the lights and objects in the original image
    (each subject counted one and they depend on the problem.)
    • For diffuse parts of artificial object
      • Shading
      • Colors
      • Ambient illumination
      • Contact shadows
    • Specular/glossy parts of artificial object
      • Specular reflection of light
      • Reflection of environment
    • Transparent/translucent parts of artificial object
      • Refraction of light
      • Refraction of environment
    • Shadow of artificial object
      • Shadow colors
      • Shadow shape
    • Reflection of artificial object
      • Shape of reflection
      • Shading of reflection
      • Colors of reflected object
      • Ambient illumination of reflected object
      • Contact shadows
    • Refraction of artificial object
      • Shape of refraction
      • Shading of refraction
      • Noise on refraction
      • Ambient illumination on refracted object
      • Refraction of contact shadows
      • Inclusion of opaque regions
  • Additional effects to be considered
    • Scatttering
    • Subsurface scattering
    • Consistent noise with original
    • Halo avoidance