VIZA 665 : Digital Compositing
Spring 2019

Project 09: Storyboarding & Photographing for Final Project First Review: Apr. 01
Submissions Due: Apr. 08
 

Overall Goal:

To learn storytelling with digital compositing. In this particular project, you will learn how to construct your own story and photograph shots for a storied digital compositing animation.

Synopsis:

This project is intended for you to deal with scenes that include all kind of objects.

Project Description:

You will create a storyboard and take photograps for this story.

Project Requirements:

  1. Be sure that the storyboard is understandable.
  2. Be sure that the story is reasonably easy to implement.
  3. Be sure that your photographs are good quuality.
  4. Be sure that at least one shot includes reflective and refractive objects.

Since we use this photographs for the final project, we do not want any problem that can make the final project harder. Therefore, be prepared to take more photographs based on the critics in the class.


Project Submission:

Please upload your images to project website for critical review and class discussion.


General Checklist for projects

: For each project, we will check the following items.
  • Qualitative matching local camera position and orientation
  • Qualitative Consistent matching of artificial object with the lights and objects in the original image
    (each subject counted one and they depend on the problem.)
    • For diffuse parts of artificial object
      • Shading
      • Colors
      • Ambient illumination
      • Contact shadows
    • Specular/glossy parts of artificial object
      • Specular reflection of light
      • Reflection of environment
    • Transparent/translucent parts of artificial object
      • Refraction of light
      • Refraction of environment
    • Shadow of artificial object
      • Shadow colors
      • Shadow shape
    • Reflection of artificial object
      • Shape of reflection
      • Shading of reflection
      • Colors of reflected object
      • Ambient illumination of reflected object
      • Contact shadows
    • Refraction of artificial object
      • Shape of refraction
      • Shading of refraction
      • Noise on refraction
      • Ambient illumination on refracted object
      • Refraction of contact shadows
      • Inclusion of opaque regions
  • Additional effects to be considered
    • Scatttering
    • Subsurface scattering
    • Consistent noise with original
    • Halo avoidance