Overall Goal:
To learn adding animated artificial objects into your own shots while telling a story.
Synopsis:
This project is intended
for you to deal with your own scenes
that include variety of practical problems.
Project Description:
You will composite animations of one or more artificial (i.e. CG) objects into the
given artificial scenes that are created from your own shots; i.e.
image-space proxy geometry and an advanced Barycentric shader that represent materials.
Project Requirements:
- Be sure that the shading of the CG object is consistent with overall scene for every shot.
- Shadow of the object must look believable.
- In other words,
shadow colors must match other shadows in the scene.
Shadow shape must conform other shapes in the scene.
- Be sure reflection, refraction, Fresnel and Caustics looks acceptable.
Bonus:
- If the story provides an opportunity move the light. The whole scene can be relighted. If your previous project is successful,
this is trivial.
Project Submission:
Please upload your images to project website for critical review and class discussion.
General Checklist for projects :
For each project, we will check the following items.
- Qualitative matching local camera position and orientation
- Qualitative Consistent matching of artificial object with the lights and objects in the original image
(each subject counted one and they depend on the problem.)
- For diffuse parts of artificial object
- Shading
- Colors
- Ambient illumination
- Contact shadows
- Specular/glossy parts of artificial object
- Specular reflection of light
- Reflection of environment
- Transparent/translucent parts of artificial object
- Refraction of light
- Refraction of environment
- Shadow of artificial object
- Shadow colors
- Shadow shape
- Reflection of artificial object
- Shape of reflection
- Shading of reflection
- Colors of reflected object
- Ambient illumination of reflected object
- Contact shadows
- Refraction of artificial object
- Shape of refraction
- Shading of refraction
- Noise on refraction
- Ambient illumination on refracted object
- Refraction of contact shadows
- Inclusion of opaque regions
- Additional effects to be considered
- Scatttering
- Subsurface scattering
- Consistent noise with original
- Halo avoidance
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