I am teaching rendering, animation and visualization, but my research usually does not focus on these subjects. However, I published a sizeable number of papers about engineering visualization. I have a few posters and sketches about photo-realistic rendering. Most papers can be downloaded from my webpage.
JOURNAL (PEER REVIEWED)
Flow Visualization
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E. Akleman, Z. Melek and J. S. Haberl,
"Function-Based Flow Modeling and Animation",
The Journal of Visualization and Computer Animation,
No. 12, pp. 181-189, 2001.
(Paper)
Description: This paper presents a function-based approach
to model and animate 2D and 3D flows.
We use periodic functions to create
cyclical animations that represent 2D and 3D flows.
These periodic functions are constructed with an extremely
simple algorithm from a set of oriented lines. The speed
and orientation of the flow are described directly by
the orientation and the lengths of these oriented lines.
The resulting cyclical animations
are then obtained by
sampling the constructed periodic functions.
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CONFERENCE PAPERS (PEER REVIEWED)
Compositing:
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J. Lee and E. Akleman, "A New Image Based Lighting Method: Practical Shadow Based Reconstruction", Proceedings of ISCIS'02, 17th International Symposium on Computer and Information Sciences, pp. 142-146, November 2002, Orlando, Florida.
(Paper)
Description:
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Engineering Visualization:
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C.Y. Evrenosoglu, Ergun Akleman, Ozan O. Ozener, and Ali Abur, "Two Methods for Travelling Wave Visualization in Multi-Phase Power Systems: Painted Transients and Animated Pipes", The 6th International Conference on Power Systems Transients (IPST05), Montreal, Canada, June 2005.
(Paper)
Description:
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C. Evrenosoglu, A. Abur and E. Akleman, "Visualization of Electromagnetic Transients Along Transmission Lines" Power Systems Conference and Exposition (PSCE) 2004 New York City, New York, October 2004.
(Abstract)
Description:
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B. Xu, C.Y. Evrenosoglu, Ali Abur, and Ergun Akleman, "Interactive Evaluation of ATC Using a Graphical Interface", IEEE Power Engineering Society (PES) General Meeting, Denver, CO, USA, June 2004
(Abstract)
Description:
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E. Akleman, J. S. Haberl, F. I. Parke, S. Sakaria, H. J. Halstead and M. Andrews, "Demonstration of Multimedia Electronic Information Enhancements for a handbook Chapter CD-ROM: Overview", American Society of Heating, refrigerating and Air Conditioning Engineers (ASHRAE) Transactions, 2002.
(Paper)
Description:
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Deformation:
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J. D. Palmer and E. Akleman, "Interactive Deformations with triangles", Proceedings of ISCIS'02, 17th International Symposium on Computer and Information Sciences, pp. 147-151, November 2002, Orlando, Florida.
(Paper)
Description:
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Flow Visualization
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E. Akleman S. Skaria and J. S. Haberl,
"Function Based 2D Flow Animation",
Proc. Visual 2000,
pp. 149-153, 2000
(Paper)
Description: Our goal in this paper is to create
user-controlled cyclical
and variable speed 2D flow animations.
Our research in implicit surface
modeling provided the theoretical framework for
introducing a new approach for animating 2D flows.
It is extremely simple to develop a system based
on the new approach. The interface to define
the flow is also very user-friendly. Based on this approach
we have implemented a system and created
various 2D flows.
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SIGGRAPH SKETCHES/POSTERS (PEER REVIEWED)
Rendering:
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C. Yuksel and E. Akleman, Hair Occlusion: Rendering Hair-Like Objects with Global Illumination, ACM SIGGRAPH'2006 Poster, Boston, August 2006.
(Full Paper - technical report)
Description:
We introduce hair occlusion, a general
framework that is particularly suitable for global illumination of
hair-like long, thin, and semi-transparent objects that can be
represented by a series of line segments. Our framework is
compatible with monte-carlo ray-tracing, and it can be integrated
into the final gathering stage of photon mapping. Image based
illumination techniques are also supported by this framework.
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C. Yuksel and E. Akleman, Indirect Illumination of Hair-Like Structures, Visual Proceedings of ACM SIGGRAPH'2005 (Siggraph Sketch), Los Angeles, August 2005.
(Full Paper - technical report)
Description: We present a new approach that allows rendering
hair like structures with global illumination. We use a
projection-based method to calculate the visibility on the shading
point. Our technique is particularly suitable for hair-like long
and thin semi-transparent objects that can be approximated as a
series of line segments. In this projection method, we subdivide
the hemisphere centered on the shading point into segments that
have the same area. The result of our subdivision resembles an
igloo structure.
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Perception:
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Mitsutoshi Higa, Tim McLaughlin, Lou Tassinary, Ergun Akleman,
"Perception Based Character Modeling and Animation", technical report, May 1997
(Paper)
Description:
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