| Project 09: Hard & Soft Shadows | First Review: Oct. 28 |
| Submissions | Due: Nov. 19 |
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Goal: Rendering shadows.
Synopsis: This project is intended for you to deal with shadows. Download an example from this link For a reference for shadows see link Note that in order for shadows to show up, the user must include the global variable "Cl." This will return a color value of the incoming light ray, allowing the shader to know whether a point is in shadow. See: link To compile your shader, run: shader myShader.sl To render your scene, run: render myScene.rib To compile your shader and in the same time to render your scene, run: rerender myScene.rib |
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