VIZA 616: Rendering and Shading
Fall 2015
Project 09: Hard & Soft Shadows First Review: Oct. 28
Submissions Due: Nov. 19
 
Goal: Rendering shadows.
Synopsis: This project is intended for you to deal with shadows.
Download an example from this link

For a reference for shadows see link Note that in order for shadows to show up, the user must include the global variable "Cl." This will return a color value of the incoming light ray, allowing the shader to know whether a point is in shadow. See: link

To compile your shader, run:
shader myShader.sl

To render your scene, run:
render myScene.rib

To compile your shader and in the same time to render your scene, run:
rerender myScene.rib