I have been a faculty member at Texas A&M University since 1995, contributing to its academic and creative communities for nearly three decades. During this time, I have held positions as a Professor in the Departments of Visualization and Architecture and am currently a Professor in the Visual Computing and Computational Media Section of the newly established School of Performance, Visualization, and Fine Arts. I also hold a joint appointment with the Department of Computer Science and Engineering, reflecting the transdisciplinary nature of my teaching and research.
I received my Ph.D. in Electrical and Computer Engineering from the Georgia Institute of Technology in 1992, where my academic foundation in engineering laid the groundwork for my diverse research interests, which span computer graphics, geometric modeling, and topology. My work focuses on developing innovative computational tools and methodologies that blend artistic creativity with technical rigor, such as my contributions to topological mesh modeling and the creation of the TopMod system, widely used by artists and educators.
Beyond academia, I am a professional cartoonist, illustrator, and caricaturist, having published over 750 works in various formats. My artistic endeavors extend to children's books, popular science articles, and a bi-monthly column in the flagship magazine of the IEEE Computer Society, IEEE Computer. My unique integration of artistic intuition with computational techniques has allowed me to mentor nearly 100 graduate students, many of whom now hold leadership roles in companies such as PIXAR, Disney, DreamWorks, and Google.
My ongoing goal is to bridge the disciplines of computation and creativity, advancing fields like interactive storytelling, computational aesthetics, and design visualization while continuing to inspire and support the next generation of innovators.
Research and Creative Activities:
My research bridges computer science, mathematics, and the arts, focusing on transdisciplinary methodologies that enable new forms of creative expression and technical innovation. Over nearly three decades, I have advanced geometric modeling, topology, and visualization, with more than 250 publications spanning these fields. I developed tools like TopMod, a manifold mesh modeling system that empowers artists and designers to create complex shapes with mathematical rigor and aesthetic flexibility. My work integrates artistic intuition with computational precision to explore areas such as shape modeling, computer-aided sculpting, and the study of links, knots, and woven structures, with practical applications in 3D printing, wearable design, and biomimetic systems. This intersection of computation and creativity has been a guiding principle in my research, driving innovations that address challenges in engineering, design, and art.
Looking ahead, I aim to deepen this synergy by exploring emerging fields such as AI-driven design, interactive storytelling, and computational aesthetics. These areas offer immense potential for transforming visualization and communication across disciplines, enabling new ways to create and interact with digital and physical environments. By continuing to develop innovative tools and frameworks, I seek to advance the boundaries of computation and creativity, fostering impactful applications and inspiring the next generation of researchers and creators.
Teaching: Teaching is the cultivation of curiosity, creativity, and critical thinking. Over nearly three decades at Texas A&M University, I have guided students at the intersection of computation, visualization, and the arts, fostering transdisciplinary learning that combines technical rigor with artistic intuition. I emphasize hands-on, problem-solving approaches that encourage students to view challenges as opportunities for innovation. In my courses, students learn technical principles such as algorithm design and computational geometry while applying them to create animations, visualizations, and 3D models. Mentorship is central to my teaching, and I take pride in having supervised nearly 100 graduate students, many of whom now lead in companies like PIXAR and Disney. I integrate communication, storytelling, and design thinking into my courses, equipping students with tools to succeed academically and professionally. Looking ahead, I aim to inspire students to blend art and technology to solve problems, tell stories, and shape the future creatively and responsibly.
Service: I have served in various leadership and service roles throughout my academic career, reflecting my commitment to advancing the university and my field. For more than 10 years, I chaired the departmental Promotion and Tenure (P&T) Committee, playing a critical role in shaping faculty development and promoting a culture of excellence. Additionally, I served as Chair of the Faculty Senate Research Committee for four years and was elected to two terms each in the Faculty Senate and the Council of Principal Investigators, where I represented faculty interests and contributed to institutional decision-making. As the Associate Department Head for the Department of Visualization, I contributed to curriculum development, faculty mentoring, and fostering interdisciplinary collaboration.
Beyond the university, my contributions to the academic community include organizing three major conferences and serving as an editor and reviewer for numerous journals and conferences, ensuring the dissemination of high-quality research. I was honored with the Pasko Service Award at the Shape Modeling International (SMI) Conference, recognizing my significant contributions to the field. These roles reflect my dedication to service, leadership, and fostering collaboration within academia. Moving forward, I remain committed to advancing interdisciplinary research, mentoring the next generation of scholars, and supporting initiatives that enhance research and education across disciplines.
Profile: See my SIGGRAPH Member Profile for more information.