Preview Image
Project 02
Tzu-Hsien Chuang
shader image 00
This is the first version of the shader, showing the basic image without transformation or filters. It served as the starting point for developing the bilinear transformation and glow effects.

This video shows the initial test stage, where basic rotation and color oscillation were implemented. It helped verify that the texture input and rendering pipeline worked correctly in ShaderToy.
shader image 02
In this stage, a Gaussian blur and hue-shifting were introduced to smooth the image and create dynamic color changes. This step made the visuals softer and prepared the base for the later glow compositing.

This animation demonstrates the mid-stage result with active blur and color flow. The mouse input begins to control intensity and motion in real time.
shader image 03
This version adds the bilinear transformation to distort the image smoothly like a flowing liquid. It combines geometric warping with blur and color blending, giving a soft and organic look.

This is the final animated result combining bilinear transformation, soft glow, and hue animation. The video demonstrates full interactivity, where mouse movement controls distortion and color dynamics.