|
Project 02 Tzu-Hsien Chuang |
![]() This is the first version of the shader, showing the basic image without transformation or filters. It served as the starting point for developing the bilinear transformation and glow effects. |
|
This video shows the initial test stage, where basic rotation and color oscillation were implemented. It helped verify that the texture input and rendering pipeline worked correctly in ShaderToy. |
![]() In this stage, a Gaussian blur and hue-shifting were introduced to smooth the image and create dynamic color changes. This step made the visuals softer and prepared the base for the later glow compositing. |
|
This animation demonstrates the mid-stage result with active blur and color flow. The mouse input begins to control intensity and motion in real time. |
![]() This version adds the bilinear transformation to distort the image smoothly like a flowing liquid. It combines geometric warping with blur and color blending, giving a soft and organic look. |
|
This is the final animated result combining bilinear transformation, soft glow, and hue animation. The video demonstrates full interactivity, where mouse movement controls distortion and color dynamics. |