A 3D puzzle game made in Godot about keeping line of sight with boxes as you activate buttons to complete levels. Made for a game jam in a week.
A 2D strategy, hidden-roles game of, well, escaping aliens in outer space. A online port of the physical game by Santa Ragione also made in Godot. Networked using Steam.
An irreverant visual novel/rhythm game series about a talking bear that wants to be good at dancing. A collection of 3 small games of (I believe) increasing quality.
A text-based dungeon crawler/typing game set in an office building as a disgruntled worker battles their way to the CEO. Runs in the Java console, as it was the first game I ever made. Thumbnail unavailable, as it can no longer be run on the cloud.
A programming language created by Ethan Menell. Written in Rust with a Rust-based syntax, but without complicated lifetimes and with a garbage collector. I helped with error messages and string/number traits.
A website, written in React, containing a collection of calculators and other math-related tools for fellow Aggies to use. I made the PEMDAS calculator.
A small GUI for creating, editing, and storing custom spells for the REXES table-top game system. Saves spells for later, and handles casting spells and any DM modifications to spells. Made in Godot.