VIZA 616: Rendering and Shading
Fall 2014
Outline
  1. Overview of Rendering.
  2. Basic Raster Graphic and Ray Tracing Algorithms.
  3. Geometric Transformations.
  4. Viewing in 3D.
  5. Visible Surface Determination.
  6. Illumination and Shading.
  7. Shadow Generation.
  8. Specular Reflection.
  9. Texture Mapping.
  10. Radiosity.
  11. Caustics.
  12. Scattering.